Thursday 15 December 2011

Video capture...

Not entirely sure if this video capture will work. But here goes anyway - this video shows the mocap data in its raw state and after a few iterations of clean-up using Character Studio's Layer system to overlay keyframes and then collapse them all down afterwards.


Well the video resolution was rather poor and it was certainly less than I captured it at.
Okay so here's the next video demonstrating how the weighting on the character is working so far. 

Here's a link to Youtube - for a higher res video.

There will be a couple more videos to upload tonight, after the kids goto sleep and I can capture with some piece and quiet.



Here's a link to Youtube - for a higher res video.


Here is the final video capture showing some muscle deformation using the Bulge Angle Deformer in the Skin modifier. I created a couple of simple animations to test the joints but I wasn't able to get the Morph Angle Deformer to work with my current version of 3DS Max. I will investigate to see if I can get a patch for this as I think this is the way to sort out the joints as you create morphs by stacking edit poly modifiers on top of the skin modifier and it means you can shape the verts precisely and not have to work with a control lattice which is how the bulge angle deformer works.


Here's a link to Youtube - for a higher res video.

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